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Dominion HD

Dominion HD
  • #: 34997
  • Price: $4.99 In Apple Store
  • Category: Games
  • Updated: 2010-12-02
  • Current Version: 1.3.2
  • 1.3.2
  • Size: 19.20 MB
  • Language: English
  • Seller: Chillingo Ltd
  • Requirements: Compatible with iPad. Requires iOS 3.2 or later
  • © Dot Matrix Interactive Design, LLC
  •  Add to Favorite apps



Dominion HD is a modern take on the classic world domination game of strategy, risk and conquest. Players take turns building armies and seizing territory from their opponents.

Dominion HD benefits from Multiplayer functionality over WiFi or 3G so you can Challenge your friends locally or online, and Dominate the world!


- Local and online game play

- Play modes: Classic world domination, or modern objective based play

- Earn rewards to power-up your army

- Up to 5 players per game

- Challenging AI opponents and difficulty levels

- Multiple maps to conquer

- Crystal social gaming integration


- Play anyone, anywhere over WiFi or 3G

- Asynchronous Play: Take your turn wherever, whenever you're ready

- Browse games via our online game lobby

- Compete against players worldwide, in multiple ranking categories

- Persistent player statistics

What's New in Version 1.3.2

Update Notes:

- Updated Crystal for iOS 4.2
- fixed issue with unresponsive online login text entry

Video Reviews

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Customer reviews

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Rated 3/5 based on 3 customer reviews.


5/5 stars

Great fun

This game is great entertainment . Hours of fun with great online competition. 5 stars. Get it

5/5 stars

My favorite game is back!

It is great to play with people from all over the world! Great to play when you really want to.

0/5 stars

Could be an incredible game

This could be a 5 star game with some much needed changes. But as it is, it is unacceptable as a Risk-type game due to some fatal flaws in game play.

First let me say that the interface is great. Clean and engaging, and the controls work well and are intuitive. There are some nice improvements over the original Risk.

Unfortunately each of the game modes has one or more fatal flaws that quickly make the game either predicatble and boring or totally based on luck.

Playing against the computer is no challenge. Any semi-experienced player can quickly learn how to beat the computer every time without fail even in the hardest mode. So this mode is worthless. But that is no big deal because the real intent of a game like this is to play against other real players. And this game does a decent job of setting up a server environment that allows you to quickly form a game of your liking with a large variety of options. My only gripe here is that the server freezes more often than I can tolerate and sometimes causes you to skip turns or lose a game entirely.

Now we get to the problems of the game play that make online play too predictable. First you must understand that due to the random nature of a dice rolling game, a game like this already has a large degree of luck built into it. This is why the rest of the game should totally rely on skill and not introduce any other aspects of luck. And this is where the developers of this game drop the ball. All of the experienced online players know that whoever gets to go first in a multiplayer game wins 90% of the time. Configurable options must be built into the game to balance out this inequity. Either give the second and subsequent players a one-time army bonus or give the first player a one-time army deficit. Or give the secondary players a better cluster of regions. I have seen many games where player one owns an entire region group or is just one region short of a group right at the start. S o many times the game is over before it starts. There are many other good ideas in the forums to address this problem. The developers obviously did not test the game enough to realize these obvious flaws.

And the randomness of who goes first does not appear to be very random. Sometimes I will be second for 5 games in a row. Other times I am first as many times in a row.

The random nature of giving two stars per turn vs just one adds another degree of luck to the game and further takes away from skill ruling the day. I know the developers say this is in keeping with the real game where you sometime draw the 'wild card'. But double stars happens way too often in Dominion. And why not correct a bad rule in the original game? What player prefers luck over skill in a game like this? And this dovetails with another poor rule implementation. The progressive nature of the star rewards gets ridiculous. If you save up cards for a while you can get 17 or more armies. In conjunction with the random nature of the double-star awards, one player can quickly outpace the other with the number of saved stars and can ultimately win the game in one turn after cashing in their stars. Again this totally relies on luck. Why? No fun! There should be an option to limit the cash in of cards...I would love to set a ceiling of 10 armies.

Also, the randomness of the dice rolls are very suspect as noted on the forums by numerous experienced players. I have had several occasions where I have attacked 5+ armies to the opponents 2 or 1 armies in 5 or 6 different battles and ended up losing 12-15 armies to their 1 or 2 in one turn. This is statistically not possible as much as it happens.

Cities are another area that need to be configurable. I would prefer an option to turn them off completely. For games that are not using objectives, cities add yet anoher element of luck and ruin the gameplay. Since cities are randomly placed and factor in the awarding of reinforcements, it ruins the traditional games. Some region groups may have one city where others have as many as 5. And I am not a fan of capital cities in non-objective games. What's the point? Again I wish we could choose to turn this off. I prefer the traditional calculation of reinforcements as the number of occupied regions divided by two.

Many improvements could also be made to the multiplayer online game configuration. Autostart should be mandatory for 5 and 10 minute games. Obviously the expectation for these types of games is to play immediately and finish quickly. So to join these games and then wait indefinately for the host to start them (pmitch) is very annoying.

This game has great potential. Unfortunately as it stands now the tradional Risk player will be disappointed at the total lack of skill involved in all levels of gameplay. There is simply too much luck involved in the outcome. With the changes mentioned above this could easily be a 5 star title. I would save your money until some updates are made.


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